Physics in a stealth game don't really sound like a big deal, but if I've learned anything with Shadwen its that they make for a highly engaging gameplay experience since you don't have to rely on pre-set cover pieces to plan your routes, you can instead create your own! Naturally there are limitations, and you can't just push a box past a guard without them becoming suspicious about any 'snakes' crawling about, but when it comes to creating impromptu cover in order to hide from a soldier that may have spotted the tail-end of your coat it comes rather handy. Since you will need to constantly escort Lilly from one shadowy area to another this sort of object manipulation will become one of your mainstay tactics as there is nothing better than a crate suddenly moving in a far away corner to make all of the guards panic about the presence of dark and malicious spirits in the area. The grappling hook's use extends far beyond simple Spiderman impersonations, however, as the grappling hook allows you to manipulate the environment in order to distract guards, create paths, or just knock down an entire wine-closet on an some unsuspecting fool's head. Not pictured: Shadwen slamming face-first into the wall ![]() Its not enough to ruin your game given that you can rewind time, but it did impact my enjoyment of the movement system since it never allowed me to go wild with the swinging without some sort of a visual glitch popping up. The problem is that the grappling hook, while usually completely fine, has a chance to go haywire when attempting to do quick motions, with the end result being your character flipping around through the air as if caught in an invisible tornado. Pedantry aside, its an excellent tool that works perfectly with stealth-focused gameplay as it allows you to both survey your environment, and to leapfrog from hideout to hideout while leaving the guards non the wiser. Your best bet at navigating the environment in secrecy, besides simply walking around on foot and hiding behind barrels, is through the use of your seemingly magical grappling hook that never makes any noise, or announces your presence even though the couple of meters of rope should clearly be visible to anyone not stricken with sudden blindness. Your controls are smooth and for the most part completely responsive, although this does come at the cost of the occasional glitch that occurs when you do too many acrobatic movements in a small enclosed area as Shadwen gives precedent to you over reality, as it should because reality tends to get bogged down with such silly things as gravity. The answer to that is thankfully no, though I would love to see Shadwen riverdance with that constantly vacant expression on her face. ![]() The first question everyone should ask when it comes to stealth games is how good are the controls, and does your character attempt to do some sort of a riverdance if you move too quickly from cover to cover. reasons, and while she isn't able to pull off the same combat and grappling hook maneuvers as you are she is quite adept at sneaking around, so her presence is never an annoyance, but rather an extra element to the stealth-based puzzle Shadwen presents you with. Throughout all 15 levels you will be accompanied by a poor peasant girl named Lilly that you brought along because. Shadwen is a stealth-action game from Frozenbyte, the creators of the Trine series, and while it doesn't feature the same sort of whimsical art style it does manage to perform a miracle of its own, and by that I mean somehow making an entire game based around an escort quest an actually enjoyable, thought surprisingly easy experience.
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